AURORA STUDIO / CROSS-BORDER COLLABORATION

ACG partnerships
across borders.

ACG partnership strategy and local production for brands, venues and entertainment teams connecting Hong Kong and the Greater Bay Area with Japan and global creative industries.

THE OPPORTUNITY

Make the right idea
work in the right market.

A strong IP collaboration needs more than an introduction. It needs a clear commercial brief, a realistic rights and approvals path, a local production plan and a campaign that gives audiences a reason to show up.

Aurora Studio combines game development and cross-border entertainment campaign experience to help turn that brief into a proposal that both local clients and prospective rights holders can evaluate.

WHAT WE CAN SUPPORT

FROM BRIEF TO ACTIVATION
01 / STRATEGY

Partnership concept

Audience fit, IP shortlist, campaign format, objectives and a practical scope for review.

02 / BUSINESS DEVELOPMENT

Rights-holder outreach

Proposal preparation, introductions where appropriate and communication support through licensing discussions.

03 / EXPERIENCE

Local activation

Pop-ups, exhibitions, retail and F&B concepts, fan experiences and interactive campaigns with suitable production partners.

04 / AMPLIFICATION

Creators & media

Creator briefs, press materials, localization, deliverables and campaign coordination across markets.

HONG KONG · GREATER BAY AREA · JAPAN · GLOBAL

One brief. Multiple creative worlds.

For malls and destinations, consumer brands, tourism and cultural teams, game publishers and entertainment IP owners exploring cross-border audiences.

SELECTED EXPERIENCE

Built through real projects.

Our game work has involved international publishing, Japanese creator promotion and media outreach in Japan and Taiwan. Project Numazu offers a public example of how a place-based game can connect development, creators and regional audiences.

View public campaign and media examples ↗
PROJECT NUMAZU / 2026

A city, a game, a cross-border campaign.

Released for OMSI 2 with an international publisher; supported by creator activity and coverage in Japanese and Taiwanese game media.

Explore the project ↗

HOW AN ENGAGEMENT BEGINS

01

Tell us the objective.

Share your audience, location, timing, budget range and desired outcome.

02

Shape a viable concept.

We identify formats, possible partners, approval needs and delivery scope.

03

Agree the next step.

We set a defined discovery or production brief before approaching rights holders or vendors.

FAQ

Frequently asked questions.

Does Aurora Studio represent any specific IP or guarantee access?

No. Aurora Studio does not represent third-party IP or guarantee licensing or talent access. Every collaboration depends on the rights holder’s interest, approvals, availability and agreed commercial terms.

Who can work with Aurora Studio?

We welcome enquiries from malls and venues, consumer brands, tourism and cultural teams, game publishers and entertainment companies with a defined audience and campaign objective.

What does the service include?

Depending on the brief, we can support audience and IP fit, partnership proposals, appropriate rights-holder outreach, local activation planning, localization, and creator and media coordination.

When would you contact a rights holder?

We first agree the objective, budget range, scope and deliverables with the client. Any outreach to a rights holder or production partner follows a defined brief.

What should we include in an initial enquiry?

Tell us the target audience, proposed location, campaign window, indicative budget and desired outcome. You may also share a preferred IP or initial concept.

LET'S BUILD THE BRIEF

Have a market in mind?
Let's find the right story.

Send the location, campaign window, budget range and the kind of audience you want to reach.

Email Aurora Studio ↗

All IP, talent and brand collaborations depend on the relevant rights holders’ interest, approvals, availability and agreed commercial terms. Aurora Studio does not represent or guarantee access to any third-party IP.